{"id":95314,"date":"2018-03-07T16:49:11","date_gmt":"2018-03-07T16:49:11","guid":{"rendered":"http:\/\/localhost\/wordpress\/?p=95314"},"modified":"2018-03-07T16:49:11","modified_gmt":"2018-03-07T16:49:11","slug":"retrometrics-mousetrap-for-colecovision","status":"publish","type":"post","link":"http:\/\/10.10.2.102\/creevacom\/index.php\/2018\/03\/07\/retrometrics-mousetrap-for-colecovision\/","title":{"rendered":"Retrometrics – Mousetrap for Colecovision"},"content":{"rendered":"
This piece was originally written for Duesr.com<\/a><\/p>\n Recently I finished The Ultimate History of Video Games<\/a>. The biggest take away from that was I really need to purchase a Colecovision. I mentioned in the other article about the book that I looked at Colecovision as a nice system, but an also ran. It was a system that didn’t make it, so why bother.\u00a0 Mouse Trap was originally an arcade game released in 1981. It was following the rash releases of many maze game clones inspired by the success of Pac-Man. I have never seen Mouse Trap in the wild, maybe when I was five or six when it was first released, but never in any of the retro arcades I have visited. I’m sure the people who compete for the world championship high score on this cabinet are few and far between. This doesn’t mean it’s a bad game, it’s just overshadowed and didn’t sell in big numbers. This means it was hard to find and few people mastered it.<\/p>\n In this game you are a mouse trying to avoid six cats wandering the maze. There are doors throughout the maze (the trap portion?) that can be opened and closed by pushing controller buttons. In the center of the screen there is a box (maybe this if the trap portion?) which teleports you to one of the four corners.<\/p>\n If the cats catch you, you lose a life. However, you have a chance to strike back. By collecting dog bones from around the maze – you can transform into a dog. This allows you eat the cats and remove them from the maze for a short period. There is also a random hawk that tries to eat you.<\/p>\n Ok, just typing out the overview of the game. I agree it’s silly without much going for it. Let’s just move on. What I can say is that it was a unique formula where they were trying something new. It almost seems like it’s a bit complicated overall.<\/p>\n The Colecovision port was my only real experience with this game. Coleco made its name by getting the exclusive rights for a time period on arcade titles. This became an ongoing issue between Atari\u00a0and Coleco. I think it all started when Coleco scored up the license to a game called Donkey Kong<\/em> and included it as a pack-in to the console. It’s too bad it wasn’t the Popeye<\/em> arcade game (explanation here<\/a>).<\/p>\n The main difference is that there are only four cats in this game. The video for the Coleco port is below, in it you can see that the graphics are very close to the arcade version. Since I hadn’t seen the arcade version before, looking at the YouTube video so I could compare them I was actually surprised.<\/p>\n It should be also be mentioned that Mouse Trap was also ported to the Atari 2600 and the Intellivision. At this time I don’t know how they compared.<\/p>\n
\nI’ve relooked at the system thanks to the books and emulation, and now I really want one. I believe a second generation version (Super Colecovision?) could have given the NES a run for its money in the games department. I have a Donkey Kong cartridge for it, but not the system. While I have very limited hands on with a a real Colecovision – the one game I have spent the most time with was Mouse Trap<\/em>.<\/p>\nHistory<\/h2>\n
Gameplay<\/h2>\n
The Colecovision<\/h2>\n
<\/p>\n
My Personal Experience<\/h2>\n